If you don’t feel like working your way through a narrative campaign, you can also hop into a sandbox mode with unlimited cash where you can focus purely on base-building. Developer Rebellion has already revealed plans to release an additional Evil Genius, and recruitable henchmen expand your options even further. Each of the four masterminds offers their own unique narrative campaign and gameplay perks, while you can choose from three different islands to serve as your lair, complete with the ability to dig deeper as you unlock additional tools. I’m also nowhere near completing it, but once I do, Evil Genius 2 should hold plenty of replay value. (I especially adore interrogations.) A half-baked but still delightful photo mode helps showcase the incredible art. The vibrant visuals nail it with a cartoony look bolstered by exaggerated, often hilarious animations. Every item and researched skill fits that theme perfectly. I found myself spending those downtimes simply basking in the glorious minute-to-minute details of my mastermind’s base.Įvil Genius 2 absolutely oozes 1960s-style campy spy flair, which helps it both look and feel amazing. This is a very good base management game propelled to even loftier heights by its fantastic vibe. There’s a satisfying sense of progression to the game, and I’ve been having a ton of fun with Evil Genius 2. RebellionĪ helicopter dispatching minions from your lair to a world map scheme, never to return.ĭon’t necessarily let the downtimes dissuade you, though. Fingers crossed that future balance patches even out the pacing a bit. I wish I could automate the world map in some way, actually, though doing so would leave you with precious little to do while you’re waiting on your various base-building endeavors to complete. A fast-forward button helps, as does distracting yourself with world map missions, but those global schemes mostly feel like a fanciful “choose your own adventure” version of a menu screen rather than a compelling gameplay experience of their own, with all the action happening offscreen. There’s a lot of waiting around and twiddling your thumbs the further you get into the game. More crucially, Evil Genius 2 eventually settles into bouts of downtime when you’re waiting for various construction and research projects to finish up. Some of the tips from the video below-which was created by the developer-would’ve fit well into Evil Genius 2’s early game. It also could be clearer about how you might want to lay out your rooms and items, as I found myself having to perform a substantial overhaul to fit everything just a few hours in. Even the tutorial glosses over some technical intricacies you can find only by mousing around the abundant menus yourself. You won’t want to skip the tutorial, especially if you’re unfamiliar with the niche dungeon master genre. That’s not to say Evil Genius 2: World Domination is perfect. I’ve been having a blast focusing my research trees and base-building around eliminating good guys long before they’re anywhere near crucial facilities. But if you arrange things so that the fan trap blows intruders back into a shark tank or a wall of lasers, well, now we’re talking. Sure, a simple fan trap can blow an investigator into the wall for minor damage. The Forces of Justice can evade or disable some traps-especially the uber-powerful Super Agents-but cleverly configuring your base’s corridors with overlapping traps can be devastating. That spinning Sonic the Hedgehog-like circle is an agent snarled in a trap combo. Seeing a boxing glove erupt from behind a hidden wall panel and sock an investigator in the face never gets old. Each one comes with its own hilarious attack animation. You can research everything from freeze rays and poison dart walls to shark pools and a Little Shop of Horrors-esque “Venus Spy Trap” that can gobble up unaware agents whole. Traps lean hard into the campy ludicrousness of Evil Genius 2: World Domination. Unless you snare them in traps that either outright kill them or leave them helpless for your muscular guards to mop up, that is. While you can groom valets to escort some of the snoops out of your casino, many good guys will wind up discovering your base, intent on wreaking havoc and slaughtering minions. In time, increasingly dangerous investigators and agents of the Forces of Justice start poking around the casino that serves as the front for your secret lair. Kicking up a ruckus in your evil genius’s quest to build and deploy a Doomsday Device (each villain gets their own, and their own narrative campaign) inevitably draws the attention of the good guys.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |